Mass Effect 1 Enable Console

Mass

How to create a configuration file for Mass Effect Andromeda? First you have to open your Windows text editor called Notepad. Wifi acceso solo local y red no identificada windows vista 7. How to write alaihis salam in arabic in ms word. Now we type all our favorite console commands line by line into the file. If you are done and there is a line for each of your commands, you have to save the file in the Mass Effect Andromeda folder named as “user.cfg”.

  1. http://social.bioware.com/project/8162/
  2. ----------------------TABLE OF CONTENTS-------------------
  3. B) Commands list
  4. 1.1 Misc commands
  5. 1.2 Cameras and stuff for video and snapshot making
  6. 1.4 Powers
  7. 1.6 not working maps
  8. -----------------------A) USEFUL INFO ----------------------
  9. ----------------------
  10. April 18th, 2012
  11. Note: This information is for advanced users only.
  12. In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).
  13. For example, from the main menu, try the command open BioP_MPNov.
  14. How to enter commands:
  15. commands are NOT CASE SENSITIVE
  16. 1)press [~] Tilde key to open full console; press [Tab] for quick console.
  17. [command][space][affected character][space][itemname or value]pressENTER
  18. giveitem self avenger - this gives Shepard assault riffle. you can give powers and weapons to henchmen too.
  19. How to read this file:
  20. [command name]
  21. [command example] - [this is what commentary looks like in this file]
  22. Warning! Some commands may work only with keybinds. Such commands are commented accordingly.
  23. ---------------------B) COMMAND LIST ----------------------
  24. ---------------------#1 TESTED COMMANDS -------------------
  25. exec commands.txt
  26. ;batch-executes commands in txt file, on the go,when ingame just Alt-Tab to notepad++, edit commands, save, and back in game launch exec. commands.txt file must be placed in binaries folder where me3config is.
  27. Each line in txtfile must contain one command, like
  28. givepower self reave
  29. fov 90
  30. at entrymenu - loads 'press any key to continue' screen
  31. revive - revive yourself (in multiplayer)
  32. ENABLEPOWERCOOLDOWN 0 - instant cooldown for all powers
  33. InitCredits xxx – sets amount of xxx cash
  34. AdjustCredits -xxx - removes xxx credits
  35. SetParagon xxx – increase paragon status
  36. givesuperweapon - try keybinds (does not work in console)
  37. givesuperarmor - try keybinds (does not work in console)
  38. initammo 999 - try keybinds (does not work in console)
  39. initammo 999 - try keybinds (does not work in console)
  40. initgrenades 10 - try keybinds (does not work in console)
  41. initmedigel 10 - try keybinds (does not work in console)
  42. Givetalent 999 - try keybinds (does not work in console)
  43. Ghost – run through walls, floor, ceiling. fly up and down with arrow keys. Cancels Fly.
  44. Fly – fly up down with arrow keys. shepard won't fall. Cancels Ghost.
  45. ToggleDebugCamera - Doesn't pause game. Control with: w a s d q e, left and right arrow, Leftshift, mouse.
  46. ToggleFlyCam - cinematic camera. Doesn't pause game. fly anywhere in map, then enter 'teleport' to move shepard to another level of map. to trigger enemy movement u must open doors or activate switches.
  47. Teleport – teleports shepard to crosshair pointed area (or where you are looking at).
  48. FOV 90 - field of view, range= 1 - 170.
  49. SloMo 0.5 - timeflow speed, range= 0.01 - 5 (100 times slower - 5 times faster).
  50. at
  51. ;this command in most cases moves player to another map (similar to 'open'). you can play some missions without squad members if you currently are on citadel or normandy (u r alone), and with current sqad if you currently are in mission.
  52. Note: u must be on normady shuttle bay or other unfamiliar place to trigger unusual places when load the map.
  53. open
  54. ;this command loads mission with default level 1 character. sp=malevanguard, mp=maleadept
  55. Biop_MPCer
  56. Biop_MPNov
  57. Biop_MPSlum
  58. SP map names comments in this column
  59. Biop_Cat001 Eden prime (prothean recruit) at=land on grass
  60. Biop_Cat003 Citadel Ambush
  61. Biop_GthN7a geth jamming tower at=oversea fly
  62. Biop_Kro002 cure genophage
  63. Biop_KroGru rachni mission
  64. Biop_KroN7b disarm bomb on tuchanka
  65. Biop_Cat004 CERBERUS BASE at=normandy cockpit at space
  66. Biop_ProEar prologue earth
  67. Biop_CerJcb jacob
  68. Biop_CitSam samara sanctuary at=land offsite
  69. Biop_End002 citadel injured shepard
  70. Biop_End003 press A to continue: back to normandy after game ends
  71. Biop_Gth002 rannoch final
  72. Biop_SPDish n7 satelite at=play solo
  73. Biop_SPRctr n7 reactor at=mess
  74. Biop_SPTowr n7 tuchanka guns at=fall
  75. biop_nor loads normandy main deck
  76. at entrymenu loads 'press any key to continue' screen
  77. Powers which can be added to player with console. (they dissappear after every loading screen so you better keybind them, or put them in txt file and use 'exec' command. I personally keybinded 'exec' command to F1.)
  78. Only original bonus powers will stick to place! Henchmen lose all added powers.
  79. ------------------------------------------------------------------
  80. givepower self pull
  81. givepower garrus pull - garrus kaidan edi tali liara javik james ashley
  82. Active Powers
  83. givepower self AIHacking (Sabotage)
  84. givepower self Carnage - original bonus
  85. givepower self ConcussiveShot
  86. givepower self DarkChannel - original bonus
  87. givepower self EnergyDrain - original bonus
  88. givepower self Marksman - original bonus
  89. givepower self ProximityMine - original bonus
  90. givepower self Reave - original bonus
  91. givepower self Singularity
  92. givepower self Stasis - original bonus
  93. givepower self Warp
  94. Little Helper
  95. givepower self CombatDrone
  96. givepower self ProtectorDrone (Defense Drone) - original bonus
  97. givepower self Barrier - original bonus
  98. givepower self GethShieldBoost (Defensive Matrix) - original bonus
  99. givepower self BioticGrenade (Cluster Grenade)
  100. givepower self InfernoGrenade - original bonus
  101. givepower self StickyGrenade
  102. Ammo Power
  103. givepower self CryoAmmo
  104. givepower self IncendiaryAmmo
  105. giveitem self cain
  106. giveitem garrus cain - garrus kaidan edi tali liara javik james ashley
  107. assault
  108. SFXGameContentDLC_HEN_PR.SFXWeapon_AssaultRifle_Prothean - try keybinds (does not work in console)
  109. prothean - try keybinds (does not work in console)
  110. avenger
  111. collector
  112. geth
  113. reckoning
  114. saber
  115. vindicator
  116. carnifex
  117. ivory (paladin)
  118. predator
  119. talon
  120. shotgun
  121. claymore
  122. disciple
  123. graal
  124. raider
  125. striker (wraith)
  126. hornet
  127. locust
  128. tempest
  129. blackwidow
  130. indra
  131. mantis
  132. valiant
  133. widow
  134. heavy (use chemie ali's coalesced mod (http://social.bioware.com/project/8048/). Working heavies added by Daemond in version 1.5 and up.)
  135. avalanche (cryogun)
  136. cain (nuke)
  137. geth02lasertarget - try keybinds (does not work in console)
  138. minigun (spitfire)
  139. rocketlauncher (heatseeking rockets)
  140. Biop_Global ;black screen
  141. @ sfxgamecontent.sfxseqact_systemstestbuddy
  142. ;THEY DO NOT WORK , just a hint what devs used while making game
  143. biop_blbgtl
  144. biop_citgrl
  145. biop_jnkkga
  146. biop_krohub
  147. biop_kroprl
  148. biop_n7bldinv2
  149. biop_n7geth2
  150. biop_n7mmnt10
  151. biop_n7mmnt2
  152. biop_n7mmnt5
  153. biop_n7mmnt7
  154. biop_n7spdr2
  155. biop_n7viq1
  156. biop_n7viq3
  157. biop_omghub
  158. biop_omgpra
  159. biop_profre
  160. biop_quatll
  161. biop_shpcr2
  162. biop_twrasa
  163. biop_twrmwa
  164. research
  165. BIOG_UIWorld ;crashed game
  166. ---------------------#2 UNTESTED COMMANDS ------------------
  167. 'manualautocompletelist': [
  168. '(Command='DisplayAll',Desc='DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)')',
  169. '(Command='DisplayAllState',Desc='DisplayAllState <ClassName> (Display state names for all instances of classname)')',
  170. '(Command='DisplayClear',Desc='DisplayClear (Clears previous DisplayAll entries)')',
  171. '(Command='FlushPersistentDebugLines',Desc='FlushPersistentDebugLines (Clears persistent debug line cache)')',
  172. '(Command='GetAll ',Desc='GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> (Log property values of all instances of classname)')',
  173. '(Command='GetAllState',Desc='GetAllState <ClassName> (Log state names for all instances of classname)')',
  174. '(Command='Obj List ',Desc='Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>')',
  175. '(Command='Obj ListContentRefs',Desc='Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>')',
  176. '(Command='Obj Classes',Desc='Obj Classes (Shows all classes)')',
  177. '(Command='EditActor',Desc='EditActor <Class=ClassName> or <Name=ObjectName> or TRACE')',
  178. '(Command='EditDefault',Desc='EditDefault <Class=ClassName>')',
  179. '(Command='EditObject',Desc='EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>')',
  180. '(Command='ReloadCfg ',Desc='ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)')',
  181. '(Command='ReloadLoc ',Desc='ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)')',
  182. '(Command='Set ',Desc='Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)')',
  183. '(Command='Show BOUNDS',Desc='Show BOUNDS (Displays bounding boxes for all visible objects)')',
  184. '(Command='Show BSP',Desc='Show BSP (Toggles BSP rendering)')',
  185. '(Command='Show COLLISION',Desc='Show COLLISION (Toggles collision rendering)')',
  186. '(Command='Show COVER',Desc='Show COVER (Toggles cover rendering)')',
  187. '(Command='Show DECALS',Desc='Show DECALS (Toggles decal rendering)')',
  188. '(Command='Show FOG',Desc='Show FOG (Toggles fog rendering)')',
  189. '(Command='Show LEVELCOLORATION',Desc='Show LEVELCOLORATION (Toggles per-level coloration)')',
  190. '(Command='Show PATHS',Desc='Show PATHS (Toggles path rendering)')',
  191. '(Command='Show POSTPROCESS',Desc='Show POSTPROCESS (Toggles post process rendering)')',
  192. '(Command='Show SKELMESHES',Desc='Show SKELMESHES (Toggles skeletal mesh rendering)')',
  193. '(Command='Show TERRAIN',Desc='Show TERRAIN (Toggles terrain rendering)')',
  194. '(Command='Show VOLUMES',Desc='Show VOLUMES (Toggles volume rendering)')',
  195. '(Command='Show SPLINES',Desc='Show SPLINES (Toggles spline rendering)')',
  196. '(Command='Stat FPS',Desc='Stat FPS (Shows FPS counter)')',
  197. '(Command='Stat UNIT',Desc='Stat UNIT (Shows hardware unit framerate)')',
  198. re '(Command='Stat LEVELS',Desc='Stat LEVELS (Displays level streaming info)')',
  199. '(Command='Stat GAME',Desc='Stat GAME (Displays game performance stats)')',
  200. '(Command='Stat MEMORY',Desc='Stat MEMORY (Displays memory stats)')',
  201. '(Command='Stat XBOXMEMORY',Desc='Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)')',
  202. '(Command='Stat PHYSICS',Desc='Stat PHYSICS (Displays physics performance stats)')',
  203. '(Command='Stat STREAMING',Desc='Stat STREAMING')',
  204. '(Command='Stat COLLISION',Desc='Stat COLLISION')',
  205. '(Command='Stat PARTICLES',Desc='Stat PARTICLES')',
  206. '(Command='Stat SCRIPT',Desc='Stat SCRIPT')',
  207. '(Command='Stat ANIM',Desc='Stat ANIM')',
  208. '(Command='Stat LIST',Desc='Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)')',
  209. '(Command='ListTextures',Desc='ListTextures (Lists all loaded textures and their current memory footprint)')',
  210. '(Command='RestartLevel',Desc='RestartLevel (restarts the level)')',
  211. '(Command='ListSounds',Desc='ListSounds (Lists all the loaded sounds and their memory footprint)')',
  212. '(Command='ListWaves',Desc='ListWaves (List the WaveInstances and whether they have a source)')',
  213. '(Command='ListSoundClasses',Desc='ListSoundClasses (Lists a summary of loaded sound collated by class)')',
  214. '(Command='ListSoundModes',Desc='ListSoundModes (Lists loaded sound modes)')',
  215. '(Command='ListAudioComponents',Desc='ListAudioComponents (Dumps a detailed list of all AudioComponent objects)')',
  216. '(Command='ListSoundDurations',Desc='ListSoundDurations')',
  217. '(Command='PlaySoundCue',Desc='PlaySoundCue (Lists a summary of loaded sound collated by class)')',
  218. '(Command='PlaySoundWave',Desc='PlaySoundWave')',
  219. '(Command='SetSoundMode',Desc='SetSoundMode <ModeName>')',
  220. '(Command='DisableLowPassFilter',Desc='DisableLowPassFilter')',
  221. '(Command='DisableEQFilter',Desc='DisableEQFilter')',
  222. '(Command='IsolateDryAudio',Desc='IsolateDryAudio')',
  223. '(Command='IsolateReverb',Desc='IsolateReverb')',
  224. '(Command='ResetSoundState',Desc='ResetSoundState (Resets volumes to default and removes test filters)')',
  225. '(Command='ModifySoundClass',Desc='ModifySoundClass <SoundClassName> Vol=<new volume>')',
  226. '(Command='DisableAllScreenMessages',Desc='Disables all on-screen warnings/messages')',
  227. '(Command='EnableAllScreenMessages',Desc='Enables all on-screen warnings/messages')',
  228. '(Command='ToggleAllScreenMessages',Desc='Toggles display state of all on-screen warnings/messages')',
  229. '(Command='CaptureMode',Desc='Toggles display state of all on-screen warnings/messages')'