Mass Effect 1 Enable Console


How to create a configuration file for Mass Effect Andromeda? First you have to open your Windows text editor called Notepad. Wifi acceso solo local y red no identificada windows vista 7. How to write alaihis salam in arabic in ms word. Now we type all our favorite console commands line by line into the file. If you are done and there is a line for each of your commands, you have to save the file in the Mass Effect Andromeda folder named as “user.cfg”.
- http://social.bioware.com/project/8162/
- ----------------------TABLE OF CONTENTS-------------------
- B) Commands list
- 1.1 Misc commands
- 1.2 Cameras and stuff for video and snapshot making
- 1.4 Powers
- 1.6 not working maps
- -----------------------A) USEFUL INFO ----------------------
- ----------------------
- April 18th, 2012
- Note: This information is for advanced users only.
- In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).
- For example, from the main menu, try the command open BioP_MPNov.
- How to enter commands:
- commands are NOT CASE SENSITIVE
- 1)press [~] Tilde key to open full console; press [Tab] for quick console.
- [command][space][affected character][space][itemname or value]pressENTER
- giveitem self avenger - this gives Shepard assault riffle. you can give powers and weapons to henchmen too.
- How to read this file:
- [command name]
- [command example] - [this is what commentary looks like in this file]
- Warning! Some commands may work only with keybinds. Such commands are commented accordingly.
- ---------------------B) COMMAND LIST ----------------------
- ---------------------#1 TESTED COMMANDS -------------------
- exec commands.txt
- ;batch-executes commands in txt file, on the go,when ingame just Alt-Tab to notepad++, edit commands, save, and back in game launch exec. commands.txt file must be placed in binaries folder where me3config is.
- Each line in txtfile must contain one command, like
- givepower self reave
- fov 90
- at entrymenu - loads 'press any key to continue' screen
- revive - revive yourself (in multiplayer)
- ENABLEPOWERCOOLDOWN 0 - instant cooldown for all powers
- InitCredits xxx – sets amount of xxx cash
- AdjustCredits -xxx - removes xxx credits
- SetParagon xxx – increase paragon status
- givesuperweapon - try keybinds (does not work in console)
- givesuperarmor - try keybinds (does not work in console)
- initammo 999 - try keybinds (does not work in console)
- initammo 999 - try keybinds (does not work in console)
- initgrenades 10 - try keybinds (does not work in console)
- initmedigel 10 - try keybinds (does not work in console)
- Givetalent 999 - try keybinds (does not work in console)
- Ghost – run through walls, floor, ceiling. fly up and down with arrow keys. Cancels Fly.
- Fly – fly up down with arrow keys. shepard won't fall. Cancels Ghost.
- ToggleDebugCamera - Doesn't pause game. Control with: w a s d q e, left and right arrow, Leftshift, mouse.
- ToggleFlyCam - cinematic camera. Doesn't pause game. fly anywhere in map, then enter 'teleport' to move shepard to another level of map. to trigger enemy movement u must open doors or activate switches.
- Teleport – teleports shepard to crosshair pointed area (or where you are looking at).
- FOV 90 - field of view, range= 1 - 170.
- SloMo 0.5 - timeflow speed, range= 0.01 - 5 (100 times slower - 5 times faster).
- at
- ;this command in most cases moves player to another map (similar to 'open'). you can play some missions without squad members if you currently are on citadel or normandy (u r alone), and with current sqad if you currently are in mission.
- Note: u must be on normady shuttle bay or other unfamiliar place to trigger unusual places when load the map.
- open
- ;this command loads mission with default level 1 character. sp=malevanguard, mp=maleadept
- Biop_MPCer
- Biop_MPNov
- Biop_MPSlum
- SP map names comments in this column
- Biop_Cat001 Eden prime (prothean recruit) at=land on grass
- Biop_Cat003 Citadel Ambush
- Biop_GthN7a geth jamming tower at=oversea fly
- Biop_Kro002 cure genophage
- Biop_KroGru rachni mission
- Biop_KroN7b disarm bomb on tuchanka
- Biop_Cat004 CERBERUS BASE at=normandy cockpit at space
- Biop_ProEar prologue earth
- Biop_CerJcb jacob
- Biop_CitSam samara sanctuary at=land offsite
- Biop_End002 citadel injured shepard
- Biop_End003 press A to continue: back to normandy after game ends
- Biop_Gth002 rannoch final
- Biop_SPDish n7 satelite at=play solo
- Biop_SPRctr n7 reactor at=mess
- Biop_SPTowr n7 tuchanka guns at=fall
- biop_nor loads normandy main deck
- at entrymenu loads 'press any key to continue' screen
- Powers which can be added to player with console. (they dissappear after every loading screen so you better keybind them, or put them in txt file and use 'exec' command. I personally keybinded 'exec' command to F1.)
- Only original bonus powers will stick to place! Henchmen lose all added powers.
- ------------------------------------------------------------------
- givepower self pull
- givepower garrus pull - garrus kaidan edi tali liara javik james ashley
- Active Powers
- givepower self AIHacking (Sabotage)
- givepower self Carnage - original bonus
- givepower self ConcussiveShot
- givepower self DarkChannel - original bonus
- givepower self EnergyDrain - original bonus
- givepower self Marksman - original bonus
- givepower self ProximityMine - original bonus
- givepower self Reave - original bonus
- givepower self Singularity
- givepower self Stasis - original bonus
- givepower self Warp
- Little Helper
- givepower self CombatDrone
- givepower self ProtectorDrone (Defense Drone) - original bonus
- givepower self Barrier - original bonus
- givepower self GethShieldBoost (Defensive Matrix) - original bonus
- givepower self BioticGrenade (Cluster Grenade)
- givepower self InfernoGrenade - original bonus
- givepower self StickyGrenade
- Ammo Power
- givepower self CryoAmmo
- givepower self IncendiaryAmmo
- giveitem self cain
- giveitem garrus cain - garrus kaidan edi tali liara javik james ashley
- assault
- SFXGameContentDLC_HEN_PR.SFXWeapon_AssaultRifle_Prothean - try keybinds (does not work in console)
- prothean - try keybinds (does not work in console)
- avenger
- collector
- geth
- reckoning
- saber
- vindicator
- carnifex
- ivory (paladin)
- predator
- talon
- shotgun
- claymore
- disciple
- graal
- raider
- striker (wraith)
- hornet
- locust
- tempest
- blackwidow
- indra
- mantis
- valiant
- widow
- heavy (use chemie ali's coalesced mod (http://social.bioware.com/project/8048/). Working heavies added by Daemond in version 1.5 and up.)
- avalanche (cryogun)
- cain (nuke)
- geth02lasertarget - try keybinds (does not work in console)
- minigun (spitfire)
- rocketlauncher (heatseeking rockets)
- Biop_Global ;black screen
- @ sfxgamecontent.sfxseqact_systemstestbuddy
- ;THEY DO NOT WORK , just a hint what devs used while making game
- biop_blbgtl
- biop_citgrl
- biop_jnkkga
- biop_krohub
- biop_kroprl
- biop_n7bldinv2
- biop_n7geth2
- biop_n7mmnt10
- biop_n7mmnt2
- biop_n7mmnt5
- biop_n7mmnt7
- biop_n7spdr2
- biop_n7viq1
- biop_n7viq3
- biop_omghub
- biop_omgpra
- biop_profre
- biop_quatll
- biop_shpcr2
- biop_twrasa
- biop_twrmwa
- research
- BIOG_UIWorld ;crashed game
- ---------------------#2 UNTESTED COMMANDS ------------------
- 'manualautocompletelist': [
- '(Command='DisplayAll',Desc='DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)')',
- '(Command='DisplayAllState',Desc='DisplayAllState <ClassName> (Display state names for all instances of classname)')',
- '(Command='DisplayClear',Desc='DisplayClear (Clears previous DisplayAll entries)')',
- '(Command='FlushPersistentDebugLines',Desc='FlushPersistentDebugLines (Clears persistent debug line cache)')',
- '(Command='GetAll ',Desc='GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> (Log property values of all instances of classname)')',
- '(Command='GetAllState',Desc='GetAllState <ClassName> (Log state names for all instances of classname)')',
- '(Command='Obj List ',Desc='Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>')',
- '(Command='Obj ListContentRefs',Desc='Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>')',
- '(Command='Obj Classes',Desc='Obj Classes (Shows all classes)')',
- '(Command='EditActor',Desc='EditActor <Class=ClassName> or <Name=ObjectName> or TRACE')',
- '(Command='EditDefault',Desc='EditDefault <Class=ClassName>')',
- '(Command='EditObject',Desc='EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>')',
- '(Command='ReloadCfg ',Desc='ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)')',
- '(Command='ReloadLoc ',Desc='ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)')',
- '(Command='Set ',Desc='Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)')',
- '(Command='Show BOUNDS',Desc='Show BOUNDS (Displays bounding boxes for all visible objects)')',
- '(Command='Show BSP',Desc='Show BSP (Toggles BSP rendering)')',
- '(Command='Show COLLISION',Desc='Show COLLISION (Toggles collision rendering)')',
- '(Command='Show COVER',Desc='Show COVER (Toggles cover rendering)')',
- '(Command='Show DECALS',Desc='Show DECALS (Toggles decal rendering)')',
- '(Command='Show FOG',Desc='Show FOG (Toggles fog rendering)')',
- '(Command='Show LEVELCOLORATION',Desc='Show LEVELCOLORATION (Toggles per-level coloration)')',
- '(Command='Show PATHS',Desc='Show PATHS (Toggles path rendering)')',
- '(Command='Show POSTPROCESS',Desc='Show POSTPROCESS (Toggles post process rendering)')',
- '(Command='Show SKELMESHES',Desc='Show SKELMESHES (Toggles skeletal mesh rendering)')',
- '(Command='Show TERRAIN',Desc='Show TERRAIN (Toggles terrain rendering)')',
- '(Command='Show VOLUMES',Desc='Show VOLUMES (Toggles volume rendering)')',
- '(Command='Show SPLINES',Desc='Show SPLINES (Toggles spline rendering)')',
- '(Command='Stat FPS',Desc='Stat FPS (Shows FPS counter)')',
- '(Command='Stat UNIT',Desc='Stat UNIT (Shows hardware unit framerate)')',
- re '(Command='Stat LEVELS',Desc='Stat LEVELS (Displays level streaming info)')',
- '(Command='Stat GAME',Desc='Stat GAME (Displays game performance stats)')',
- '(Command='Stat MEMORY',Desc='Stat MEMORY (Displays memory stats)')',
- '(Command='Stat XBOXMEMORY',Desc='Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)')',
- '(Command='Stat PHYSICS',Desc='Stat PHYSICS (Displays physics performance stats)')',
- '(Command='Stat STREAMING',Desc='Stat STREAMING')',
- '(Command='Stat COLLISION',Desc='Stat COLLISION')',
- '(Command='Stat PARTICLES',Desc='Stat PARTICLES')',
- '(Command='Stat SCRIPT',Desc='Stat SCRIPT')',
- '(Command='Stat ANIM',Desc='Stat ANIM')',
- '(Command='Stat LIST',Desc='Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)')',
- '(Command='ListTextures',Desc='ListTextures (Lists all loaded textures and their current memory footprint)')',
- '(Command='RestartLevel',Desc='RestartLevel (restarts the level)')',
- '(Command='ListSounds',Desc='ListSounds (Lists all the loaded sounds and their memory footprint)')',
- '(Command='ListWaves',Desc='ListWaves (List the WaveInstances and whether they have a source)')',
- '(Command='ListSoundClasses',Desc='ListSoundClasses (Lists a summary of loaded sound collated by class)')',
- '(Command='ListSoundModes',Desc='ListSoundModes (Lists loaded sound modes)')',
- '(Command='ListAudioComponents',Desc='ListAudioComponents (Dumps a detailed list of all AudioComponent objects)')',
- '(Command='ListSoundDurations',Desc='ListSoundDurations')',
- '(Command='PlaySoundCue',Desc='PlaySoundCue (Lists a summary of loaded sound collated by class)')',
- '(Command='PlaySoundWave',Desc='PlaySoundWave')',
- '(Command='SetSoundMode',Desc='SetSoundMode <ModeName>')',
- '(Command='DisableLowPassFilter',Desc='DisableLowPassFilter')',
- '(Command='DisableEQFilter',Desc='DisableEQFilter')',
- '(Command='IsolateDryAudio',Desc='IsolateDryAudio')',
- '(Command='IsolateReverb',Desc='IsolateReverb')',
- '(Command='ResetSoundState',Desc='ResetSoundState (Resets volumes to default and removes test filters)')',
- '(Command='ModifySoundClass',Desc='ModifySoundClass <SoundClassName> Vol=<new volume>')',
- '(Command='DisableAllScreenMessages',Desc='Disables all on-screen warnings/messages')',
- '(Command='EnableAllScreenMessages',Desc='Enables all on-screen warnings/messages')',
- '(Command='ToggleAllScreenMessages',Desc='Toggles display state of all on-screen warnings/messages')',
- '(Command='CaptureMode',Desc='Toggles display state of all on-screen warnings/messages')'