Fallout 4 Vanilla Extensions
Feb 17, 2016 Page 102 of 174 - Vanilla Extensions - posted in File topics: In response to post #43010325. #43010655, #43010760, #43011310, #43011685, #43011940, #43018975, #43019090, #43019465 are all replies on the same post. Spoiler Castironwolf wrote: so I know this has been brought up before but after all the other weird stuff that's happened I figured I. Improves vanilla snapping and adds a variety of highly functional blocks to the workshop menu. If you are a MA and need meshes, PM me for permission. Changed junk fence structures to allow more freedom when.
I never have made anything other than folders and text files. How do I make this file it needs to let mods work? tutorial please on how to make this kind of file. I got the lines from nexus so I just need to know how to create the file with notepad. call me computer iliterate I am so give me some slack, please.
First Way
OK, here’s a step by step:

- 1. go to …….users/YourUserName/Documents/my games/Fallout4/ and open that folder.
- 2. Right-click in any blank spot and choose New => Text Document
- 3. Name it Fallout4Custom.ini (say YES when it asks you if you want to change the file extension)
- 4. Make your edits to the file you just created in Step 3.
- 5. Done
Note:Microsoft photo draw 2000 v2 free download windows 10. If you can’t see the file extensions, select “View” and check the “File Name Extensions” box.
Second Way
First, you should Not add mods to the game until you play a few hours and make sure the vanilla game runs well for you. Depending on the mods you install it can make a difference how well the game performs. For example, you should monitor your fps in the vanilla game to get a baseline for how well the game performs with your rig. Mods can easily cause performance issues and without knowing what fps you get with the vanilla game you won’t know if or how much a mod has hurt your performance. Play until you at least reach Concord and better Diamond City. Once you get near Downtown Boston almost everyone takes somekind of a hit to their fps. You Really need to play the game First!
Now, once you leave the vault and get as far as the Red Rocket station the game will have created the Fallout4Custom.ini.
We are running on Solaris 11 T4 serves. It has Solaris 10 container. I need to check latest kernel version in Solaris 10 container. Solaris 10 container deployed from Solaris 10 global zone to Solaris 11 Global zone. Now I need to know how to check latest kernel version in Solaris 10 container. Please advice. How to Display Information About Solaris Patches. Before applying patches, you might want to know more about patches that have been previously applied. The following commands provide useful information about patches that are already applied to a system. Patchadd -p or showrev -p. Shows all patches that have been applied to the system. To look for the existence and version of patch 113964, run the following: showrev -p grep 113964. Read through the results carefully since the output includes other patch-ids associated with the patch. Most of the time, software requires that the version of the applied patch be equal to or greater than the one specified. Steps You Should Perform Before Patching. Step 1: Learn why you should patch your Solaris system. Step 2: Find out which patches you should install. Step 3: Learn how to install a patch. Step 4: Know what to do if something goes wrong. How to check patch in solaris download. To check if your operating system has the required Oracle Solaris 10 patches for installation, run the following command: Verifying Operating System Patches on Oracle Solaris 10 Previous Next JavaScript must be enabled to correctly display this content.
What goes in it and in the correct order is;
- [Display]
- iLocation X=0
- iLocation Y=0
- [Archive]
- bInvalidateOlderFiles=1
- sResourceDataDirsFinal= <——-You can put the STRINGS part there if you wish.
There are a few mods that recommend it. I don’t have STRINGS there and my mods work fine.
If by chance the game does not create the Fallout4Custom.ini you can create it yourself. To do that, open notepad and don’t type anything. Click the file tab at the top then click save. Now name the file Fallout4Custom.ini and click save at the bottom. By default that will save it to Documents. Find it then drag and drop it into your Documents/My Games/Fallout 4 folder. Then add what I told you above. nexus mods will now work.
Original Link – Continuation of discussion
This is the list of known mods that are compatible with Horizon and details of interaction. For general advice on modding, see Using other mods with Horizon.
'Version' and 'Horizon ver.' list the latest release of the mod and Horizon that have been tested. Other version may or may not work the same way.
| Mod | Category | Version | Horizon ver. | Compatibility | Notes |
|---|---|---|---|---|---|
| Crossbows of the Commonwealth | Weapon | 1.4 | Patch included | Not really needed unless you want that crossbow, Horizon has 2 bolt weapons of its own | |
| Homemaker - Expanded Settlements | Settlement | 1.55.1 | Patch included | ||
| Sim Settlements | Settlement | 4.0.0 | Patch | RedBarons patch is now the official Horizon Sim Settlement patch. | |
| Immersive Fallout | Gameplay | 2.3.9.6 | Compatible | Does not need a patch, load after Horizon. Disable recoilless lasers. (Does not work on Horizon custom weapons) | |
| Fallout 2287 - Gas Masks of the Wasteland | Gameplay | 1.0.7.0.4 | Patch | Need to manually tag Horizon items such as invisible gas mask to make them work | |
| FallSouls | Gameplay | 1.0.4 | Compatible | Compatible, but has many inherent issues | |
| Start Me Up | Gameplay | 6.1 | Partially compatible | Works, but has numerous issues; see page for further details | |
| Unofficial Fallout 4 Patch | Gameplay | ~ | Compatible | ||
| Unique NPCs - Creatures and monsters of the Commonwealth | Aesthetics | ~ | Patch | ||
| No Combat Boundaries | Gameplay | Patch | |||
| Radiation Cleaning | Gameplay | 1.4.0 | Patch | Functions without patch but is prohibitively expensive | |
| HUD framework | Aesthetics | ~ | Compatible | ||
| Settlement Menu Manager | Gameplay | ~ | Compatible | ||
| Eli's Armor Compendium | Armor | Patch | Patch is outdated | ||
| Immersive Teleportation 2 | Gameplay | ~ | Compatible | Horizon patch included in the FOMOD installer. | |
| True Nights | Aesthetics | 0.3 | Compatible | Only changes graphical effects | |
| Companion Command | Gameplay | 1.3 | Compatible | Uses vanilla commands | |
| Automatically Lowered Weapons | Aesthetics | 1.4 | Compatible | Should work with all weapons. | |
| Interior Enchanced | Aesthetics | 2.0 | Patch | Seems to mostly change fog, light and RGB-values. Patch on nexus has been hidden, not available. | |
| Vapor Trails and Tracers | Aesthetics | - | Probably | Only changes tracer counts, so may not work on some custom weapons, but will not break anything | |
| True Storms | Aesthetics | 1.4 | Patch | May work without patch if you load after Horizon. | |
| LooksMenu | Aesthetics | 1.6.3 | Compatible | Not sensitive to load order. | |
| We are The Minutemen | Gameplay | Patch | Patch is no longer being maintained as of Horizon 1.7.6 | ||
| NPC Travel | Gameplay | Patch | |||
| Tales from the Commonwealth | Aesthetics | Patch | Some weapons/armour don't have sorting tag but that's easily fixed by adding a tag manually when renaming them in a workbench. | ||
| Beantown Interiors Project | Gameplay | 9.3.2 | Patch | Use the settings holotape to active Hardcore Clutter making it Horizon compatible. | |
| Bullet Time - Slow Time | Gameplay | Compatible | |||
| CROSS Jetpack | Gameplay | Patch | Patch is outdated | ||
| Minuteman Watchtowers | Gameplay | Compatible | Breaks precombines | ||
| Doc Drumlin | Gameplay | Compatible | |||
| Settlers of the Commonwealth | Aesthetics | Patch | Same mod page as Tales of the Commonwealth. Check the file section. | ||
| SKK Combat Stalkers (hostile spawns) | Gameplay | Compatible | |||
| Arbitration | Gameplay | Semi-compatible | Modular installation where Combat AI and Stealth are compatible. | ||
| Unlimited Companion Framework | Gameplay | Compatible | Load after Horizon | ||
| Unlimited Survival Mode - F4SE | Gameplay | Compatible | |||
| Inside Jobs - Commonwealth Interiors Add-On | Aesthetics | Compatible | Horizon patch included in the FOMOD installer. | ||
| Immersive Gunners Plaza | Aesthetics | Compatible | Load before Horizon. The author MoreLikeVicky have made similar mods that also should be compatible since they use vanilla NPCs | ||
| Vivid Weathers - Fallout 4 Edition | Aesthetics | Compatible | Have not been tested with the playerhome that comes with the mod. | ||
| Diamond City Expansion | Aesthetics | Patch | |||
| Advanced AI Tweaks | Gameplay | Semi-Compatible | Let Horizon overwrite the few conflicts that existing by loading AI Tweaks BEFORE Horizon. | ||
| Survivalist Armor | Armor | Patch | |||
| SKK Settlement Attack System | Gameplay | Compatible | |||
| Fallout 4 Wheel Menu | Gameplay | Compatible | |||
| Workshop Plus | Gameplay | Compatible | |||
| Goodneighbor Expanded | Aesthetics | Compatible | Has a doctor that's compatible with Horizon. | ||
| HUD Plus Plus | Aesthetics | Compatible | |||
| Keep Radiants in the Commonwealth | Gameplay | Compatible | |||
| Nameplates - Floating Healthbars | Gameplay | Compatible | |||
| The Danse Dilemma (pka Face Maxson etc.) | Gameplay | Patch | Patch is outdated | ||
| See Through Scopes | Weapon | Patch | Patch balances construction costs and scope effects to Horizon standards. | ||
| Backpack of the Commonwealth | Armor | Patch |