Mitashi Game In I Sports Pro Black

By: Tech Desk New Delhi Published: May 21, 2014 11:42:40 am

The Mitashi MiDE055v22 FS is an excellent Smart TV which exhibits a large 55-inch LED display with a 4K (3,840 x 2,160 pixels) screen resolution which is outstanding for people who are always glued to the TV screen.

Rohit Arora

Mitashi GAME In Thunder Bolt 2

Even as the gaming industry scales new heights with virtual reality products like the Oculus Rift and Sony’s Project Morpheus, there is still a huge market for handheld gaming consoles.

Indian consumer device manufacturer Mitashi has been active in making low-end handheld gaming devices for quite many years. Last year, it stepped into the Android-based gaming consoles market with its PSP style handheld device Thunderbolt (Android 4.0.4). A year on it has launched an upgraded the GAME In series with ThunderBolt 2, based on Android 4.2.2 and with some noticeable hardware changes. We played with it for a few days. Here are the results:

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Build quality

The device weighs just 250 gms but its glossy plastic body means it certainly lacks a premium feel. But considering the low cost of the device, this was not hard to digest. It comes in two colour combinations and the review unit we got was white and pink (yes, pink).

The device has rounded corners for better ergonomics. Buttons on front are conveniently positioned with the joystick and direction keys on left and four face buttons, one return and one menu button on the right. The top of the device houses five more buttons—two transparent trigger buttons on corners, Start, Select and power buttons which are too small, too stiff and easy to miss.

A 3.5 mm jack is placed just next to the charging jack, which might create issues if you want to charge and plug in your headphones at the same time. An HDMI slot is also provided. I have to say its predecessor, the Thunderbolt unicolor black variant was more visually appealing than this year’s upgrade.

Display

The Thunderbolt 2 features a large 5″ TFT LCD display with a 800x482p resolution. The 5-point multi-touch capacitive input screen offers a pixel density of 182 dpi which fails to meet the demands of a good visual experience. The screen’s viewing angles at some point make you recall yesteryears Nintendo’s Gameboy. Playing NFS Shift on the poor quality display was a disappointment as the only option of controlling the vehicle’s movement is by tilting the device which is a pain with the acute viewing angles. Though we were not expecting a HD screen at this price, a better performance was certainly achievable.

Software and Gaming performance

The device runs on Android 4.2.2 and comes integrated with Google Play store that gives you quick access to games available in the Android market. The pure android interface with no additional layers felt snappier as I did not encounter any such lags while shifting from one app to another or while browsing.

But this is a gaming device and not a tablet. On gaming, I will give this device a 6.5 out of 10. I played a variety of games to test the graphics with games like Angry Birds Rio, Fruit Ninja, Toy Story, Cricket T20 Fever, Super Mario (through emulator) which worked quite well with no such lags. However, the colours seemed washed out due to the poor quality of the screen.

To push it to its limits, I tried some graphic heavy games and was pleasantly surprised that there was no stutter while playing Need For Speed Shift. However, Fast and Furious 6 lagged a bit and took a lot of time to load.

I had a hard time playing emulator based Super Mario, which is just impossible to play with hardware controls. The Joystick is not all that great and the directional buttons are not all that responsive. Often, as a last resort, I had to resort to the onscreen controls.

The device has some good preloaded games like Fruit Ninja, Angry Birds Rio and Space, Candy Crush, Cricket Fever, Smash it, Racing Moto, Skater Boy and NFS Shift. Besides Android games, some preloaded emulators were also present on the device that takes you to the days of 8, 16 and 32-bit games. The preloaded emulators included the PlayStation, Nintendo 64, NES, SNES, Game Boy emulator (GBA) and Sega Mega Drive emulators.

Accessories

The package includes a regular Android phone charger (don’t expect a high quality one) and a pair of headphones. The buggy headphone jack did not let me listen to both the earpieces at the same time. I also tried Apple’s headphones but to no avail, which could be a device specific problem.

Battery Back-up

The console offers an average battery backup of 3 hours of continuous gaming. I was expecting at least 6-7 hours from 2300 mAH battery, but it couldn’t last a whole day with a bit of gaming and an hour or so of music-listening.

Storage and Camera

The unit comes with 8 GB on device storage which is expandable to 32 GB with a microSD card. The 2 Megapixel rear camera worked just fine.

Verdict

After a few days of gaming on the latest Game In Thunderbolt 2, I will not suggest this Mitashi console for hard-core gamers. One can easily get a decent Android phone (minus dedicated hardware controls) with a much better screen and similar hardware configuration to satiate ones gaming needs. This one in only for Android junkies or children.

The good

Android openness (Preloaded apps and games)

Google Play integration

Hardware controls (though they work only for limited games and sometimes unresponsive)

The bad

Unimpressive display with poor viewing angles

Weak battery backup

Poor build quality

SPECS: 5-inch screen with 8,16,32 Bit classic games; Dual Core 1 Gb/ 8 Gb storage; Accelerometer and Gravity Sensor; Android Jelly Bean; Rear camera

Rs 7,990

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Rocket League is set to be broadcast on NBC's official sports channel with a $100,000 prize pool. While NBA teams have been sponsoring eSport teams for years now, official news channels have been slow to follow suit until now. The growth of eSports has finally reached a point where it can no longer be ignored, which marks a radical change in attitude compared to only a few years back.

Remember a few years ago when the media laughed their asses off over the ridiculousness of eSports? Well, they failed to realize that it was already a massive industry, even then. Had they bothered to do any research, they would have known that the League of Legends 2015 World Championship had over 36 million unique viewers for its finals, beating out the 2015 NBA finals, the 2015 World Cup finals, and the 2015 NHL finals.

A Little History

But for those not in the know, how did it get so big? Well, it took a long time. The first appearance of eSports actually began in 1972, in a little Stanford room where people free-for-all'd in Spacewars. Then there was the Nintendo World Championships, which took place all over America and ended in Hollywood, LA, which was the largest gaming event of the decade. While there were a variety of console eSports, it wasn't until PCs started having increased internet connectivity that multiplayer games took off.

The first true eSports phenomenon came in the form of Starcraft. Following the 1997 Asian financial crisis, South Korea began building a massive broadband internet network. The high unemployment rate left many looking for something to do. In response, South Korea created PC Bangs, which were LAN gaming centers where people could play multiplayer games together. Eventually, Starcraft took hold in South Korea at which point it quickly became the most popular game at PC Bangs. By 2000, the Korean eSports Association was created to promote and regulate eSports in the country, something no other country since has done.

So, naturally, when Blizzard dropped the sequel in 2010, many expected it to blow up even larger than Starcraft did. Unfortunately, it never took the industry by storm like the first game did for a number of reasons, most of which can be related to mismanagement and slow response.

Fortunately, League of Legends began rising as an eSport around this time and fixed many of the problems Starcraft 2 had. It had a sustained business model that scaled with its rising popularity, was more casual friendly than Starcraft 2 due to its focus on teamwork, regular balance patches, and most importantly integrated separate regions in its own eSport scene, which meant that players from each region no longer had to face off against the vaunted Korean players. Riot Games also supported the scene fully, sponsoring multiple smaller tournaments to help spread the word.

We can see the effects that these changes have had. League of Legends is now the poster boy for the eSports scene, playing an instrumental role in its growth. The eSports scene is estimated to grow to be worth 1.5 billion by 2020, and even more games will no doubt join the industry by then. It would almost be foolish to be a multiplayer competitive game and not try to get a toe in before it gets too crowded.

However, the biggest problem with eSports is that you need to be familiar with the game to appreciate all its intricacies. There aren't many multiplayer games where newcomers can just hop in and instantly understand what's happening.

Car Soccer

That's where Rocket League comes in. It's one of the most promising games to join the fray, with unique gameplay that has an insanely high skill ceiling while still being very easy to follow for spectators. As an added bonus, it has very similar rules to an already existing sport (soccer), making it easily the most accessible eSport to newcomers right now.

The rules are simple: there's a ball. There are cars with rocket boosters attached to them. There are two goals on both sides of the court. There's a timer, and that's about it. Most people who've seen sports before can connect those dots together. What makes it unique is..well, the cars with rockets bit. There are a ton of ridiculous spectacles that come from the game. Whether it's watching cars juggle the ball in midair or ricochet the ball off of the walls and ceiling only to miraculously score a goal from an awkward angle the game rarely fails to impress.

RocketLeague is sure to be a hit eSports games, and with NBC sponsoring it, there's no doubt that it'll go far in the industry. Hell, it might even be the most popular spectator eSport years from now.