Rimworld How To Get More Colonists

Early access games on Steam have been a topic of debate. Majority of the early access titles died down during the development or developers stopped working on them completely. But luckily, there are a couple of developers that truly give their best to communicate with their community and develop the game based on the players’ response, creating a unique masterpiece on the way. Darkwood, Streets of Rogue, Slay the Spire, so on and so forth. Rimworld is on the list too, and it is really high up there. It currently sits on the 2nd place amongst all early access titles, with 20,000 reviews with %97 of them being positive, just below Factorio. Today, we will list some of the rimworld best mods.

You start with a different number of colonists depending on the scenario that you have picked. By pressing the 'Randomize' button, you can generate new colonists. Each one has his own backstory, age, looks and traits. It is even possible to define his relationship with the rest of the colonists.

Ludeon Studios’ sci-fi colony simulator has been a huge hit, with detailed, funny, unique gameplay that changes every time you play it, random events, crazy AI storytellers and much more. Given the love for the game and how simple it is to mod it, there are already tons of mods for the game for different desired outcomes. From the quality of life improvements to complete overhauls, there are a lot of mods.

Best RimWorld Mods of 2019

1. EdB Prepare Carefully

This best mod for rimworld lets you choose your starting colonists’ name, stats, traits, appearance, equipment, everything. It also lets you choose your starting pets and resources. You can limit what you can choose if you are adventurous, or remove the limit to try that starting squad you always wanted.

2. Glitter Tech

This mod for Rimworld extends upon the worlds that are mentioned in the game called “glitter worlds”. It gives you a lot more, highly-advanced end-game items such as high-tech energy weapons and armor, advanced bionic limbs and organs, advanced recipes and resources, powerful turrets and automatic mortars, wall lights, windows and blast doors and much more. It also adds a number of factions from these glitter worlds. But of course, these expensive technologies often catch the attention of big corporations, and given the fact that you’ll have really high-tech stuff, they are extremely powerful as well. With this, you’ll have richer end-game experience, with better end-game gear and more powerful end-game enemies.

3. Hospitality

Except for kidnapping enemies, buying slaves and some random event here and there, you won’t see a lot of new faces in your colony in Rimworld. Except for reproduction of course, but that takes time. Ever wondered what you can do with those visitors that wander around your base? With Hospitality mod, you can build guest rooms and beds for visitor and can even convince them to join your colony. These visitors can even help you enhance your relationships with other factions if you take care of them.

4. Less Arbitrary Surgery

RNG can be a devil in games. You have a sniper with %98 accuracy and %99 critical hit chance, and he manages to miss entirely. It is super cringy sometimes.

Rimworld uses a fair bit of RNG, but one of the most annoying areas can be surgery. Even the best colonists with high medicine skills can perform a “ridiculous” surgery failure and manage to completely annihilate your already-injured colonist. This Rim World mod reduces the RNG factor and makes surgeries less arbitrary (hence the name of the mod). If they fail the first time, it gives the surgeon a second chance to try again with non-lethal injuries. If they fail an implant, they will give you that body part back instead of completely deleting it. If your real life RNG is not that strong and you do not want to lose it during game’s surgeries, this mod is a good choice for your sanity.

5. Dubs Bad Hygiene

While Rimworld does a great job creating a realistic gameplay system with tons of details on skills, moods, character traits, resource management et cetera, it misses one odd yet obvious point: toilets and showers!

Yes, there are no toilets, sinks and showers in the vanilla game. There is a reason for this, since adding a new mechanic without changing other activity times will make the harder by making a day shorter, since your colonists will ned 1 hour to shower, pee etc. So using this Best Rimworld mod will give a lot more trouble, but if you are after that true realism, this mod adds a lot of hygiene options.

6. Realistic Rooms

While your colonists’ needs, complaints and traits make the game more fun, some of their unrealistic and outright annoying needs can become tedious sometimes. Such as how they want big bedrooms for their certain needs. We are trying to survive in a random planet here, not going on a holiday. Cara download film di shaanig.

Realistic Rooms reduces the required room sizes to better match realistic sizes of a house which makes things more manageable.

7. Hand Me That Brick

Do not get fooled by the funny name of this mod. It actually fixes a small-yet-serious problem about the building mechanism of the game. Normally, your builder both carries the resources and build the thing. With this mod, you can make Haulers deliver resources to blueprints and construction frames, making building much less tiring experience for your builders.

8. ModSwitch

We talked about a lot of mods, mainly the more essential ones; but whether you downloaded overhauls or quality of life improvements for the game, not all of them are compatible and changing between them manually can be tiring or sometimes completely crash your saves. A mod switcher comes very hand in this situation. ModSwitch allows you to restore a saved list of mods, save the current list of active mods and load a ModSet from a savegame and much more.

9. Colony Manager

In a colony sim like Rimworld, the more time you spend, the bigger your colony becomes. Convert muse to mulib. Sure, you start with a couple of people but that changes drastically, fast. Manually controlling literally hundreds of people, animals and mechanics can be overwhelming. Colony Manager adds hunting, forestry and livestock jobs and lets you set certain target values for those workers, leaving you unworried about manually hunting, designating a lumber and taming/butchering your livestock. Plus, you can set certain colonists as managers, and they can assign new jobs and check if the assigned designations are still up-to-date, and make changes or delete designations where required. They do not touch manually set designations, so you are still the boss, do not worry. Since it adds new jobs, it requires a new save.

10. Defensive Positions

Defending your base is an important part of the game. Afterall, you spent hours building it and now raiders are coming to get it. If you have a lot of colonists, this can be a bit tedious. You have to place them one by one tactically for maximum efficiency. With Defensive Positions, your colonists will remember their position during a base defense. You can send them to their positions with a single click. You can also designate keys to quickly create and select groups of colonists. You can save up to 4 defensive positions so if your base has multiple entrances or you have to fall back during a defense.

11. Combat Extended Mod: Fastrack Edition

The combat extended mod is an extension of the prevailing combat mod that adds more detailto the combat edition and also allow access to third-party mods to add more elements to the game. The biggest advantage of this mod is you can add frequent ammo to your inventory and help you finish more of your quests. The Fastrack edition of the combat pack is one of the most used mod by the gaming community of Rimsworld.

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12. Star Wars: Lightsaber Mod

The mod packs all the features that made star wars a loved franchise. The classic Lightsaber mod is a well-known characteristic that binds the emotion of the Star Wars franchise and the same can be added to the characters of Rimworld. You can make your characters to hold lightsabers and deflect bullets with this mod. These sabers are fully customized with SFX that would help you to load crystals and use them to defend your character from bullets.

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13. Save Our Ship 2.0 Mod

This mod will give you a good gameplay experience if you are into galaxies and space stuff. The mod theme is all about galactic space where you can build an orbital fortress and also set an atmosphere where you can explore more of ancient ruins that are in and around space. With this mod, you can also travel between various rimworlds using a basic ship. The added advantage of the basic ship is you are free from raids, there you can store small amounts of loots. You can convert this basic ship into a more full-fledged ship by which you can use this as a launchpad to enable quests. It is more of a portal to help you travel between spaces in the rimworld.

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14. Tangle Weed Mod

The Tangleweed vine is one of the most difficult plants to grow but once grown fully it has a lot of potentials. You can plant the tangle weed around your colony and use it as a defense parameter. With this mod, you can grow the tangle weed around your colony to slow down the enemies that try to approach your colony and also prevent them from getting very close and destroying your assets.

Download Here

Conclusion:

While a lot of mods are created and are still being created for this masterpiece, we decided that these 14 best mods for Rimworld will help you the most when you are just starting to mod. Now get to modding and start enjoying one of the most fun colony simulators ever made!

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A sci fi colony sim driven by an intelligent AI storyteller.

RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.

Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

For Windows, Mac, Linux. The game is distributed by DRM-free download. RimWorld is developed by Tynan Sylvester and Ludeon Studios, and we've been improving it since its first public release on November 4, 2013.

RimWorld is not designed as a competitive strategy game, but as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony. The game creates events like pirate raids, trader arrivals, and storms. But these events aren't random. RimWorld uses an AI Storyteller (modeled after the AI Director from Left 4 Dead) who analyzes your situation and decides which event she thinks will make the best story.

There are three storytellers to choose from: The carefully-paced Cassandra Classic, the slower-paced, building-oriented Phoebe Chillax, and the totally unpredictable Randy Random.

In RimWorld, your colonists are not professional settlers – they’re survivors from a crashed passenger liner. They'll be accountants, homemakers, journalists, cooks, nobles, urchins, and soldiers.

A nobleman will be great at social skills (for recruiting prisoners or negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically-engineered assassin can do nothing but kill – but he does that very well.

Each character has personality traits. Neurotic colonists work faster, but are more stressed and prone to mental breaks. Abrasive characters will interact poorly and harm the mood of those around them. A nudist loves to be naked, while a cannibal gets a rush from consuming human flesh.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

You’ll acquire more colonists by taking in refugees, capturing people in combat and turning them to your side, buying them from slave traders, rescuing them, or taking in migrants.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still run on the other three!

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

Diseases are a serious threat. Open wounds will get infected. Flu and plague can appear anywhere, and tropical rainforest areas are rife with malaria and sleeping sickness. As colonists age, they can develop chronic conditions like cataracts or bad backs.

Temperatures are modeled both outdoors and indoors. As the seasons turn, the outdoor temperatures will rise and fall. Plants only grow in some temperatures. When it gets cold, it will snow. People can get hypothermia or heatstroke.

You can control indoor temperatures with heaters and air conditioners to aid survival and comfort, or prevent food from rotting. You can even build deadly temperature traps to cook enemies alive.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle.

Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. The challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and more, as well as exotic alien-like lifeforms.

RimWorld uses an engine that was originally developed to power a tactical combat sim similar to Jagged Alliance 2. This means it has a lot of features designed to make small-team firefights interesting. For example:

  • There's a cover system that models low cover and leaning around corners.
  • There's a really nuanced algorithm for determining and reporting hit chances based on distance, skill, weapon, lighting, angle, and cover.
  • Weapons have some pretty deep stats.
  • The AI plans and executes tactical moves like flanking while trying to stay out of the enemy's line of fire. It uses a number of heuristic algorithms to analyze the battlefield and use the space effectively. It works with allies and avoids bunching up.

Because of how important cover and positioning are in gunfights, combat interacts deeply with the colony's layout and structure. Players have to think about how they want to position their constructions to maximum advantage in future firefights, and it's possible to build a wide variety of base configurations for maximum tactical advantage against diverse foes. Combat in general is a lot more interesting than the traditional trading of blows you might expect in a base-building game.

This kind of game can be really hard to learn. So we've created an adaptive teaching system that watches your actions to figure out which parts of the game you understand, and teaches the parts you're missing. If you don't understand a control, the game will notice and help you out unobtrusively. If you already know something, the game won't interrupt you.

RimWorld also uses a notification system to make sure you don't miss anything that needs looking at. If you're low on food, or a colonist is about to go berserk, a message hovers in the corner of the screen informing you of the fact. No more getting annihilated because you missed some little detail. If you get annihilated, it'll be for a totally legitimate reason.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If a colonist is too stressed, they might lash out or break down.

When a colonist becomes too stressed, they may suffer a 'mental break'. Some will give up and wander the colony for a time. Some will leave. And some will, in dwarfish fashion, become psychotic and throw a violent tantrum.

The flavor of RimWorld is a mix between hard sci-fi and the Old West. It's a rim world at the edge of known space, far from the civilized core worlds. The planet is vast and mostly empty, and there are no strong civilizing authorities anywhere nearby. You're on your own.

The core idea in the RimWorld universe is diversity of human conditions. In this setting, humanity is spread across the galaxy, yet lacks any way of traveling or communicating faster than light. Combined with the fact that stellar civilizations regress (due to war or plague) as often as they progress, this means that someone traveling between stars may end up interacting with people at any level of development, from pre-agricultural tribes to transcendent machine gods.

Your starting colonists in RimWorld are at a technological level in the middle of this span. But you may end up interacting with people at much lower and higher levels, as well as acquiring and using their tools and weapons. In RimWorld, a single fight can involve a bow and arrow, a shotgun, a charged-shot pulse rifle, and a biomechanical killing machine.

All versions can be immediately registered on your Steam account through the automated Steam registration system.

Full Game Pack ($35)

Instant access to the game.

Plus, get the Prototype Pack of five early game designs that eventually became RimWorld.

Name in Game Pack ($50)

Put a name (probably yours) into the game and appear as a pirate raider, colonist, traveler, or trader. Players will recruit, command, and fight you for all time! Includes the Full Game Pack.


Please get your parents to buy the game for you if you're under 16.

Be sure to read the end-user license agreement and privacy policy to make sure you agree before purchasing.

Please note that player-created content must follow the creative rewards guidelines.


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